using System;
using Clandestine.Graphics;

namespace Clandestine.Engines.Field.Collision
{
	public class HullDebugger : Renderable
	{
		Hull hull;
		
		public HullDebugger(RenderList rl, Hull h) : base(rl) { hull = h; }
		
		protected override void render()
		{
			hull.forceDebugRender();
		}
	}
}

